LUKAS 222

“The only thing between you and your goal is time.”
In development

My current project

WESTROVE

A first-person co-op survival journey across the American frontier.

Travel west alone or with up to three friends. Manage your wagon and supplies, hunt, trade, camp, cross dangerous terrain and choose your own route to the Pacific.

Genre
Survival · Exploration · Adventure · Co-op
Perspective
First Person
Players
1–4
Platform
PC · Steam
Setting
American Frontier · Oregon Trail era
Goal
Reach the Pacific and build a new life in the West.

A horse. A wagon. A long way west.

Your journey. Your decisions. Your way to the Pacific.

Travelers with a covered wagon look out over a wooded valley, a small settlement, and the sea at sunset. A little glimpse of the world
Concept artwork · a work in progressTake a closer look

It's still early days. These images explore the direction I'm aiming for; they're concept artwork, rather than gameplay screenshots. The game will keep evolving as I build and learn.

A few pages from the sketchbook

Ideas taking shape.

First-person concept of a wagon journey through a sunset canyon, with a sketched game interface.
Life on the trailWorld & interface concept
Action concept showing travelers defending a wagon during an encounter in a rocky canyon at sunset.
When the journey gets difficultEncounter concept
First-person co-op concept with three companions cooking around a campfire beside a covered wagon at sunset, with a proposed game interface.
A moment around the fireCo-op & interface concept
First-person co-op concept of four travelers tracking a wapiti herd across open prairie near Chimney Rock, with a proposed game interface.
Tracking the herdCo-op & interface concept
First-person co-op concept of companions replacing a wagon wheel on a rocky frontier trail, with a proposed game interface.
Keeping the wagon rollingCo-op & interface concept
First-person co-op concept of travelers buying supplies from a merchant at Fort Laramie, with a proposed game interface.
Supplies for the road aheadCo-op & interface concept

Why I’m making WESTROVE

I’m making WESTROVE because I wish I could experience this journey myself. I’ve always loved the idea of travelling through a vast frontier before modern roads and cities changed the landscape — taking only what I could carry, discovering what was beyond the next hill and slowly making my way west.

That world is gone, and I’ll never get to live that journey for real. So I decided to build it.

Hi, I am Honza.

I'm an indie developer using AI and modern tools to build games I hope you'll enjoy. I'm learning as I go, and this is where I share the journey.

LUKAS 222 is my little corner of game development. I'm starting small, learning along the way, and taking the time to make something I can be proud of.

I can deliver! I've been working since I was a kid. That taught me to keep showing up, work through problems, and see things through. I bring that same commitment to this game.

I studied IT, and I'm building the game and everything around it with the help of AI and modern development tools. AI is central to my process; I set the direction, make the decisions, and take responsibility for the result.

I love games that let you explore, get a little lost, and come back with a story of your own. That's the kind of experience I'm working towards.

Have an idea?
I'm listening.

A suggestion for the game, something that feels off, or just a quick hello. I'd be happy to hear from you.

You don't need a perfect pitch. A few words are enough.

Or write to me directly

studio@lukas222.com

Honest feedback is welcome.

What's on your mind?

No email address needed. If you'd like a reply, include a way to reach you or write to me directly.

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