LUKAS 222
“The only thing between you and your goal is time.”
01 / On my workbench
In developmentMy current project
WESTROVE
A first-person co-op survival journey across the American frontier.
Travel west alone or with up to three friends. Manage your wagon and supplies, hunt, trade, camp, cross dangerous terrain and choose your own route to the Pacific.
A horse. A wagon. A long way west.
Your journey. Your decisions. Your way to the Pacific.
A little glimpse of the world
It's still early days. These images explore the direction I'm aiming for; they're concept artwork, rather than gameplay screenshots. The game will keep evolving as I build and learn.
A few pages from the sketchbook
Ideas taking shape.
Why I’m making WESTROVE
I’m making WESTROVE because I wish I could experience this journey myself. I’ve always loved the idea of travelling through a vast frontier before modern roads and cities changed the landscape — taking only what I could carry, discovering what was beyond the next hill and slowly making my way west.
That world is gone, and I’ll never get to live that journey for real. So I decided to build it.
02 / About me
Hi, I am Honza.
I'm an indie developer using AI and modern tools to build games I hope you'll enjoy. I'm learning as I go, and this is where I share the journey.
LUKAS 222 is my little corner of game development. I'm starting small, learning along the way, and taking the time to make something I can be proud of.
I can deliver! I've been working since I was a kid. That taught me to keep showing up, work through problems, and see things through. I bring that same commitment to this game.
I studied IT, and I'm building the game and everything around it with the help of AI and modern development tools. AI is central to my process; I set the direction, make the decisions, and take responsibility for the result.
I love games that let you explore, get a little lost, and come back with a story of your own. That's the kind of experience I'm working towards.
03 / Your thoughts are welcome
Have an idea?
I'm listening.
A suggestion for the game, something that feels off, or just a quick hello. I'd be happy to hear from you.
You don't need a perfect pitch. A few words are enough.
Or write to me directly
studio@lukas222.comHonest feedback is welcome.